


#Rocket arena battle pass how to
I really don't know how to start As it looks and plays like so many games at same time such as Super Smash Bro's and Brawlhalla united then clashed with Overwatch. I really don't know how to start As it looks and Rocket Arena was developed by Final Strike Games and published by EA Games Rocket Arena. There just aren’t enough opportunities to shoot each other with rockets.Rocket Arena was developed by Final Strike Games and published by EA Games Rocket Arena. For now, I'm eager to see new heroes, maps, and modes, because Rocket Arena is a game that deserves to stick around. It'd be great to see the game thrive under the lower price, and I also have hope that a smaller dedicated community can keep it alive. Longer queue times are already affecting my desire to play. The new price has helped Rocket Arena become the low-stakes shooter that I'm enjoying, but I’m worried that it could be too late.
#Rocket arena battle pass full
Still, a full push to free-to-play might be what it needs. Considering Rocket Arena already has the premium currency and seasonal battle pass plans of a free-to-play game, a small buy-in makes way more sense. The niche appeal of Rocket Arena is bound to limit its potential player base as it is, so it's good that EA is reacting by making the game cheaper, at least for the time being. At the time of writing, the standard edition is available on Origin for $5 (on sale at 83% off), while Steam is still listing the old price. It used to be a lot harder to recommend Rocket Arena at its launch price of $30, but you can already get it much cheaper. Getting outnumbered and endlessly juggled by enemies is even worse when there's no primary objective to worry about. The one mode I consistently hated was standard deathmatch (called Knockout).

You can jump into Ranked if you really want to sweat, but I've had all of my fun in the Social playlist that cycles through objective modes like the conquest-style Mega Rocket or Rocketball, a CTF mode with heavy Grifball vibes. Partly I’m looking for something to do during the long queue times, but I’m also having enough fun to want a fashionable loadout. I'm surprised by how much I'm revisiting the cosmetic section to pick up new outfits or trailing effects for megablasts. As I was playing hoverboard riding and minigun-toting Rev, I could've sworn I'd fallen back into Bleeding Edge.Ī few designs stand out, though, like the definitely-not-Sam-Elliot Topnotch and Mysteen, whose magician suit looks so rad that I dropped a lot of in-game currency on her skins. It has a cutesy fantasy-tech look that's starting to blend together into a lot of hero games.

I dig how each of the 10 launch characters distinguish themselves in action, but on the whole, Rocket Arena looks forgettable. It's often faster to just fall out of bounds and reset. Right now, follow-up shots in midiar are so punishing that trying to recover feels like a waste of time. The entire combat dynamic could be more interesting with more skill-based ways to avoid fire. You can dodge rockets with a well-timed press of Q (again, very similar to air dodging in Super Smash Bros), but the cooldown is so long that it rarely feels useful. Her mobility sticks out especially because it's so easy to get juggled by multiple enemies without a good chance of recovery. Some movement abilities feel overpowered, like Rev's freeform flight ability that lets her quickly reposition in any direction or recover from a near-knockout better than anyone. The random item pickups can grant you a small speed boost or throwable bomb in a pinch, but they don't hand you the fight. Combat is (slightly) deepened by unique secondary attacks, movement abilities, item pickups, and simple upgrades equipped out of game.
