

To use a relative value, prepend the number with a ~. This means the value is relative to something else, like the current position. Some commands that accept numbers can accept relative numbers. In the following command reference, text enclosed in is a placeholder for an actual value.

You’ll find the exact syntax in the command reference. After that, one word follows which is itself followed by some or none arguments. General syntaxĪll commands start with “/”. When minetestserver is started with the -terminal argument, commands can be executed as they are in-game i.e. To issue commands on a Minetest server instance started from the terminal, Minetest has to be built with the ncurses library enabled. Issuing a command from the system terminal The most commands will cause the server to write you something else on the chat log for you, if successful. If you see something “ -!- Invalid command: /blargh” in the chat, you probably misspelled something. You can tell whether or not a command was successful by the server’s response. Since every command starts with “/”, this means that ordinary chat messages can’t start with “/” they will be interpreted as a command instead, even if such a command does not exist. The command itself will not appear in the chat. Alternatively, you can just press the “/” key (only in default controls) which simply opens a chat window where the “/” has already been typed for you and then type the command right away. To issue a command, simply type it like a chat message or use the console.
#Minetest bucket filler mod
This could be done nicely, though, if there was an API to clear/empty the bucket in the bucket mod that was used by other mods.īut it would probably feel strange for people used to survival if the buckets never change state, imho.
#Minetest bucket filler mods
Because the bucket mod from MTG cannot ensure this will work for other mods that fill up (or empty) buckets in unconventional ways (milking cows? filling machines?). You could say that you also want empty buckets to never get filled in creative when used, and while this would be more reasonable I would still not recommend it if you really want to keep consistency across mods. If your suggestion was implemented this would be no longer possible.
#Minetest bucket filler full
Why would you need to empty out a bucket in creative you need an empty bucket to remove liquid nodes cleanly (without replacing with other nodes then removing), whereas you don't need a full bucket to place a liquid node cleanly.Ĭurrently you can remove a water node if after picking it in the bucket you empty the bucket back into some other water source (which would drain your water without really creating a new water node).
